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Human Alliance

In an effort to face up to the pending threat of darkness, the humans joined forces again. Along with their allies, the Elves and Dwarves, they formed the Human Alliance. Elves came from Las Ehlonny with bows, Dwarves with cannons, clerics from Ecclecia and knights from Hironeiden. Of Course, they did not forget to call upon mages from Azilla and sorceresses from Hod Village for help. Although this alliance is young, it will not easily be broken - as long as they do not forget they are all in the same boat.

Structures

Structure name Units Upgrades Use
Keep Trains Peasents Upgrade to Castle

Upgrade to Lord's Castle

The Keep is a base at the front-line, a vital point for both offence and defence. It is also the only place where peasants can be recruited. Furthermore, peasants can only store resources at Keeps. So if it is destroyed they can no longer store resources.
Farm The Farm suppleis the food required for all the units. If you do not have enough food you cannot train any more units. Well-positioned farms can be used as defensive walls.
Barracks Trains WarriorsTrains Archers - Requires Training ground

Trains Elven Rangers - Requires Blacksmith, Training ground and Castle upgrade.

Trains Knights Templar - Requires Hall of Honor.

Summons Russelaunt - Requires Training Ground (Skirmish only)

Summons Cellin - Requires Tower of Magery (Skirmish only)

The Barracks are where you can train strong warriors. Each warrior undergoes touch training to become very trustworthy and reliable. Although the training is tough it is nothing compared to life on the battlefield.
Blacksmith Make Steel Weapons - Increases attack of land units

Make Dwarvern weapons - Further increases attack of land units.

Make Enchanted Weapons - Furhter increases attack of land units.

Make Chain Armor - Increases the armor of land units

Make plate Armor - Further increases the armor of land units

Make Enchanted Plate Armor - Furhter increases the armor of land units.

The blacksmith is where the weapons and armor are produced. Upgrade weapons and armor affect the units using them as they improve their attack and defence.
Guard Post The Guard Post is a defensive tower in the front-line. Archers are holed up in the guard post from where they drop arrows on the invaders. Due to their height, the guard posts allow the archers to shoot arrows further than the archers on the ground. Two archers can garrison a guard post to increase its lethality and defensive capabilities.
Training Ground Learn Berserk - Warrior's ability

Make Boots of Speed - Increase Warrior's movement speed.

Learn Archery - Increases Archer's attackign speed.

Make Longbows - Increases Archer's attack range.

Make Elven Longbows - Increase Elven Ranger's attacking range.

This is where elite soldiers are trained. It includes an archery ring. Which is essential for training archers and rangers.
Dwarven Forge Trains Dwarvern Cannons Upgrade Cannonballs - Increases level of damage of Dwarvern Cannon's attack.

Upgrade Explosives - Increases level of damage of Bomber Wing's attack.

Develop Fire arrows - Unlock's Archer's ability.

The Dwarven Forge is where the dwarves develop their fine weapons and armor. The Human Alliance is strengthened when the dwarves jon it and contribute their tinkerers and blacksmiths.
Hall of Honor Learn Charge - Increase Knight Templar's movement speed.

Learn Divine Light - Increase Knight Templar's sight range

Learn Holy Aura - Increases the armor rating of Knight Templar's

The Hall of Honor was established for the order of Azillian Knights. Selected knights became Knight Templar's, who then fight injustice in the name of Amos. they undergo military training and are also faithful followers of Amos protected by Amos' will.
Temple of Amos Trains Clerics Research Lesser Healing - Cleric's Healing Spell

Research Purification - Cleric's Purification spell

The temple of Amos can be found almost anywhere in the human settlements on the Bersia continent. The King Priest of Eccleica is the current leader. This holy sanctuary servers as a home for orphans and the sick. Young Clerics are trained in priestly magic in the temple
Courtyard Trains Scout BalloonsTrains Storm Riders

Trains bomber Wings - Requires Dwarven Forge

The Courtyard plays host to all the different flying units. The structure is in fact a big courtyard where units can be trained to take off and land, hence the name.
Dwarvern Workshops Make Throwing Axes - Increases the damage dealt by Storm Rider's.

Make Dwarvern Throwing Axes - Further increases the damage dealt by Storm Rider's.

Make Enchanted Throwing Axes - Further increases the damge dealt by Storm Rider's.

Make Leather Padding - Strengthen's flying unit's armor.

Make Chain Padding - Further strengthen's flying unit's armor.

Make Enchanted Padding - Furhter strengthen's flying unit's armor.

Make Power Gloves - Increase Storm Rider's attacking range.

Make Spyglasses - Increases Scout Balloon's sight range and speed.

The Dwarvern Workshops is where the dwarves carry out their research into machinery. Although it was not constructed specifically to improve flying units most research findings usually help the flyers in their attack and defense in some way.
Tower of Magery Trains Mages Learn Spell Lore - Expands Mages Maximum mana points.

Learn Concentration - Lenghten's Mage's mana recharging time.

Research Castle Portal - Mage's Spell

Research Dome of Negation - Mage's spell

Research Astral Gate - Mage's Spell

Research Create Mana Orb - Mage's spell

Research Haste - Mage's spell

Research Invisiblity - Mage's spell

The tower of Magery is where mages live and carry out their research into the arcane arts. The mages of Azilla tend to be more peaceful than the Hodian sorceresses. They specialist in non-destructive magic using abjuration and alteration spells.
Coven Trains Hodian Sorceresses Learn Spell Mastery - Shorterns Hodian Sorceress' spell casting time.

Learn channeling - Lengethen's Hodian Sorceress' mana recharging time.

Research Improved Fireball - Hodian Sorceress' spell

Resaerch Summon Stone Golem - Hodian Sorceress' spell

Research Meteor Strike - Hodian Sorceress' spell

The Coven is the secret order of magic located in the Revants Mountains. The Coven was founded by the mages who survived the First Heroic War. For some unknown reason, they only take on females as apprentices. These sorceresses are well trained in evocation magic. Their destructive war magic is never underestimated in times of war.
Portal of Valour Summons Curian (Skirmish only)

Summons Moonlight (Skirmish only)

Summons

Keither

(Skirmish only)

The building serves as a gateway through which you can summon your heroes to the battlefield. Curian, Moonlight and Keither can be summoned to help you when the portal is build

Unit Description (To be added to later)

Unit Description Abilities

Dark Legion

The races of darkness have always been very strong and fearsome opponents for other races. Unfortunately, these characteristics resulted in disputes among the devils themselves. However, things changed when Rick Blood entered Hexter. The Ogres and Orcs swore allegiance to Rick Blood, and with the help of Amaruak, Dark Elves and Wyverns, became his followers. Even the Vampires joined Rick Blood's army. Although this alliance seems formidable it can be broken down easily once the 'one' is gone.

Structures (To be added to later)

Structure name Units Upgrades Use
Fortress
Shelter
War Camp
Chamber of Blood
Spider Tower
Corrupt Woods
Ancient Candle
Foul Nest
Dark Laboratory
Demon's Lair
Spore Plant
Unholy Portal
Twisted Mansion
Abyssal Gate
Desecrated Altar
Bone Yard

Unit Description (To be added to later)

Unit Description Abilities
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